Sunday, January 26, 2020

Genre Research: Ready player one

My group members and I have been watching movies within our genre, which is Sci-Fi, so that we can learn from them and use the conventions in the movies in our project. One movie that really caught my group members and I’s eyes was Ready Player One. This movie is a Sci-Fi thriller that came out in 2018. In this movie specifically the shots that were commonly used with a purpose were POV shots, Close-Up shots, Wide shots, Two shots, and Long shots. The angles that were commonly used with a purpose were High, Low, and Eye Level angles. The movements that were commonly used with a purpose were Tracking and Pan. The costumes used in this movie were different because the storyline mainly took place in a virtual world more than the real world. This aspect effects each area in CLAMPS. When it would switch to the real world the characters were wearing everyday clothes, but when it was in the virtual world the characters became animated giving a full range of “costumes” because it was any game avatar you could imagine. The lighting in the real world was often natural lighting, dim lighting, andl basic 3-point lighting. In the virtuarl world the lighting was often dim and natural as well, along with colorful animated lighting. The acting in this film was serious yet lighthearted. The props in this movie consisted of virtual reality sets and equipment. Lastly the setting was mainly in the virtual world called the Oasis, and in the real world  it was in the space that people would play virtual reality.
Common sound used in this movie was a lot of non-diegetic, dialogue, score, and voice overs. Common editing used in this movie was cross cutting, split screen, reaction, cutaway, and insert.
Overall I really enjoyed every aspect of this movie. I really enjoyed all of the CAMS, CLAMPS, and sound/editing used throughout the movie. I feel like watching this movie allowed me to get some ideas for our project as well.

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